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Thursday, 26 August 2010

Mortimer Beckett: Picking Up Where We Left Off

So, we have left Mortimer with a machine created by his uncle. Here's where the second part of the series picks from the Secrets of Spooky Manor. In the Secrets of Spooky Manor, although Mortimer was able to evict the ghosts from the Manor, they have posed a whole new problem by opening a time portal and throwing different objects through various eras. Now Mortimer has to travel across different ages, collect those objects, and return them to their rightful eras.

Before we move further into the game, let's get the technicalities out of the way. Just to refresh your memory, here are the technical requirements for installing the game:

- Windows ME/2000/XP/Vista
- 500 MHz or faster Processor (800 MHz for Vista)
- 128 MB RAM (512 MB for Vista)
- 16 MB Video Card with 3D Hardware Acceleration
- DirectX 8.0 or better (9.0 for Vista)



Coming back, this game offers you 8 different historical eras to explore - from Vikings to French Revolution to Robot Age. Also each age has different scenes to offer where you can search for all objects in the list. Just like the Spooky Manor, this game does succeed in stumping you for some time but you are never stuck enough to lose interest and abandon the game. As in the previous game, some objects you find will help you find other objects, and once their use is done, they disappear from the objects list.

The graphics in this game are definitely better than the previous one. There are nuances like a petrol pump in the reign of Cleopatra, London Underground sign in the Caribbean Age, and so on, which make the premise of the game very interesting.

If you thought that you are done with reassembling the pieces of Machine for the Uncle, you are wrong. The end of the game meets you with a cliffhanger. When Mortimer assembles the machine, he uses it to return home. But... no story is complete without "but"... he is transported somewhere else. Where? For that, play the third part of the series.

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